helosa.blogg.se

Fallout shelter pet health
Fallout shelter pet health





So it's up to you where you draw the line to keep them or not.įor me, once the E training room is unlocked, don't keep any dwellers that can't reach 13E per level on average. If the dweller is 1 of 6 in a non defence vault room, it won't matter as much. The max HP dweller wont need to chug stims. At 50, those fights can be tough when it's versus multiple deathclaws at once, including a boss. Wasteland explorers will benefit the most from max HP as they fight solo in random encounters.

fallout shelter pet health

In normal, the need for having 17 E from level 1-50 is far less than being needed in survival. Originally posted by s0laris:should i just train new folks and throw away the legendaries? Depends.







Fallout shelter pet health